And even at night, with her string of bright green Hospital Ship lighting and illuminated Red Crosses, even then she is beautiful in her own way. Even with her fittings stripped and her organ gutted, she still carries a certain beauty about her. The game also serves as a proof of concept for Indie Company Vintage Digital Revival's larger and more ambitious project in the works, centered around Britannic's infamous older sistership: Titanic: Honor and Glory. The exteriors, as well as many interiors of the ship - both as a Hospital Ship, and as an Ocean Liner, all based on meticulous research of Archival blueprints and designs - are recreated in exacting detail in the Unreal 4 Engine, in some small way resurrecting the Britannic and showing her as she both was, and as she should have been.Īlong with the Virtual Museum, the game comes with a sinking simulation, where you have to find a way off of the ship as she sinks in Real Time. Barely documented, the world goes for over a century barely noticing the ship, never realizing the loss of What Should Have Been.īritannic: Patroness of the Mediterranean (available for Windows 7 and up, MacOS 10.15.4, and the VR headsets HTC Vive, Valve Index, and Oculus Rift), is less a video "game" and more of a Virtual Museum experience. Despite all of the improvements made in the wake of the Titanic disaster, she goes under in 55 minutes. In November, 1916, after completing five successful voyages, Britannic strikes a mine. Britannic's fine fittings are removed, and she is converted into a Hospital ship. In 1915, the Gallipoli campaign necessitates the need for large ships to carry the wounded back home. ![]() ![]() In July, 1914, the world goes mad, and the incomplete liner is set aside, fitting out going in fits and starts as manpower becomes available between War Demands and conscription saps the workforce. Looking forward to seeing more in the future.In February 1914, this ship, Britannic, is launched with high expectations. Sure, you could experience this on a monitor instead, but it just wouldn't have the same impact. The main staircase was also nice, and just walking through some of the narrow corridors and looking out the portholes was interesting. Best table settings (food, utensils, etc) I've ever seen in real-time 3D graphics - better than Skyrim. The third class galley was the most impressive part for me. So much 3D modeling work.! I wasn't able to get it to run without judder, but I explored the whole thing anyway. I also had to use a combination of mouse and space bar to select stuff in the menus but I got it going. Thanks for the tip! I finally got around to trying this again and it worked. Then move the mouse cursor somewhere near the top of the "Start Demo" button (left eye), it'll highlight, and it's plane sailing from there on! Just takes a little while to load after clicking it. If the demo doesn't have input focus to begin with, you can alt-tab away then alt-tab back, that lets you get rid of the warning screen. Hi, I was in the same boat, but it turns out the problem affects only the startup screen! I get that too, with a DK1 - 'kind of wondering whether this "wanting to turn but being snapped back", is the positional-tracking-less manifestation of the "judder" frequently reported by DK2 owners. ![]() If I move my head I can see it trying to turn in that direction but it immediately gets reset to center. ![]() It doesn't freeze for me and I'm able to get rid of the Rift warning screen, but it acts as though I'm holding down a "reset to center" button for the headtracking. I tried both direct and extended mode and couldn't get the headtracking to work.
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